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	<title>Comments on: To Build A Better Zombie</title>
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		<title>By: Alexander Else</title>
		<link>http://www.neosprockets.com/index.php/2009/09/to-build-a-better-zombie/comment-page-1/#comment-138</link>
		<dc:creator>Alexander Else</dc:creator>
		<pubDate>Tue, 22 Sep 2009 11:11:00 +0000</pubDate>
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		<description>&quot;Sometimes I worry about zombies. Thankfully, I know a little C++.&quot;

One of the best openers ever.  Nice work.</description>
		<content:encoded><![CDATA[<p>&#8220;Sometimes I worry about zombies. Thankfully, I know a little C++.&#8221;</p>
<p>One of the best openers ever.  Nice work.</p>
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		<title>By: Creationists Found Out About Genetic Algorithms &#8212; And They Aren&#8217;t Happy &#171; neoSprockets</title>
		<link>http://www.neosprockets.com/index.php/2009/09/to-build-a-better-zombie/comment-page-1/#comment-127</link>
		<dc:creator>Creationists Found Out About Genetic Algorithms &#8212; And They Aren&#8217;t Happy &#171; neoSprockets</dc:creator>
		<pubDate>Mon, 21 Sep 2009 15:51:12 +0000</pubDate>
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		<description>[...] complexity of the system is entirely left open to the designer. My ZombieSim for example has competing organisms co-evolving in the same environment, each optimized within its [...]</description>
		<content:encoded><![CDATA[<p>[...] complexity of the system is entirely left open to the designer. My ZombieSim for example has competing organisms co-evolving in the same environment, each optimized within its [...]</p>
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